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Remove activate scene in automation editor #22258

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@silamon silamon commented Oct 6, 2024

Proposed change

Some services have "overrides" in the frontend presenting a different layout. Activate scene is one of them.
I'm removing this so the service definition provided by the backend is used, as it provides more options.
Options that do already appear if you transition from visual to yaml to visual.

There's also a legacy scene action, I don't know what it is and how long it is legacy.

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@github-actions github-actions bot added the Design Related to Home Assistant design gallery label Oct 6, 2024
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j4n-e4t commented Oct 15, 2024

Hi @silamon,
I see why you would remove the action. It is in fact a duplicate with less functionality.

I'm just not sure if this makes the UX worse since a user then can't search for "Scene" anymore to activate it. For other device types, this works better. (e.g. light. A light is a device, so a user can search for device.) A scene however is a thing of itself and I don't think it's intuitive to only have it in the Action block but I could be wrong.

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silamon commented Oct 21, 2024

Hi @silamon, I see why you would remove the action. It is in fact a duplicate with less functionality.

I'm just not sure if this makes the UX worse since a user then can't search for "Scene" anymore to activate it. For other device types, this works better. (e.g. light. A light is a device, so a user can search for device.) A scene however is a thing of itself and I don't think it's intuitive to only have it in the Action block but I could be wrong.

I don't think I'm getting exactly what you're trying to say. You can use the action "Scenes: Activate", then select a scene of choice in the target picker.

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j4n-e4t commented Oct 21, 2024

Hi @silamon, I see why you would remove the action. It is in fact a duplicate with less functionality.
I'm just not sure if this makes the UX worse since a user then can't search for "Scene" anymore to activate it. For other device types, this works better. (e.g. light. A light is a device, so a user can search for device.) A scene however is a thing of itself and I don't think it's intuitive to only have it in the Action block but I could be wrong.

I don't think I'm getting exactly what you're trying to say. You can use the action "Scenes: Activate", then select a scene of choice in the target picker.

@silamon Yes, you're right. My fault. For some reason, this action didn't show up in my environment until now. 😔
Should have look into that more. That's said, I actually think it's a good idea to remove the action to streamline the UX.

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silamon commented Oct 22, 2024

We still need to resolve the unknown legacy action, what it is for and if it should be kept, before merging.

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We still need to resolve the unknown legacy action, what it is for and if it should be kept, before merging.

Just tested what would happen if someone has a legacy action that is just scene: some_scene. The UI for the action just reverts to YAML. I think this is acceptable.
The title of the action block is still handled since this isn't removed in this PR. The check is here

if ("scene" in action) {
If this is also removed, it will say "Unknown" in the title

@bramkragten bramkragten self-assigned this Oct 23, 2024
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