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ScifiCityscape-Robert #999

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RobertoEchCCHS
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Write a short description about your art piece, such as what your artwork represents and your experience drawing it!

Next, make sure you go through each item in the following checklist. Delete this line after!

  • I have read the steps to getting a blot
  • I have read all the submission requirements and follow them
  • I am submitting art that...
    • is algorithmically generated (will meaningfully change each time the program is run)
    • is your own work that is not copied from somewhere else
    • is drawable through the editor(does not use outside tools)
    • doesn't call Math.random() (See the documentation on randomness)
    • is drawable on Blot itself (doesn't have lines overlap more than 5 times)
      • Doesn't overlap lines more than 5 times
      • Fits in the working area of 125x125mm
      • Doesn't rely on colour to look good

The hardest part of this project was getting the line spacing just right to avoid too much overlap, while still keeping the design looking architectural. I learned how to balance the level of detail with the technical limits of the plotter by using things like different window patterns and careful spacing. This helped me add depth without making the plotter struggle.

Lastly, link a picture of your art piece here:
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vercel bot commented Nov 14, 2024

@RobertoEchCCHS is attempting to deploy a commit to the Hack Club Team on Vercel.

A member of the Team first needs to authorize it.

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art/ScifiCityscape-Robert/index.js looks like art! preview it in the editor

@RobertoEchCCHS
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RobertoEchCCHS commented Nov 14, 2024

Please review the more recent one (Nov 13th), as the older one has errors!

@EnterpriseGoose
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This is super cool! I think you could work on it a teeny bit more and then it would be perfect as a blot submission.
Here are some of my ideas:

  • The windows currently look like they're almost in the back of the building rather than the front. Mostly this is because they generate according to the back building rectangle and are behind the front building lines (see image below for an example). Would you be able to make the windows appear to generate on the front of the buildings?
    image
  • The geometric shapes in the sky are interesting but don't really add to the scenery. Could you figure out a replacement that would go with the buildings? Maybe make some clouds or a sun or some kind of other nice sky decoration?
  • Maybe you could add a bit more variation to the windows to make them seem more varied

Overall I can see you put a bunch of work into this, so it's just a few small details and then I think it'll be blot-worthy!

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2 participants