The WebGL Globe is an open platform for visualizing geographic information in WebGL enabled browsers. It supports data in JSON format, a sample of which you can find [here] (https://github.com/dataarts/dat.globe/raw/master/globe/population909500.json). dat.globe makes heavy use of the Three.js library, and is still in early open development.
The following illustrates the JSON data format that the globe expects:
var data = [
[
'seriesA',
[
[ lattitude, longitude, magnitude ],
[ lattitude, longitude, magnitude ],
[ lattitude, longitude, magnitude ]
]
],
[
'seriesB',
[
[ lattitude, longitude, magnitude ],
[ lattitude, longitude, magnitude ],
[ lattitude, longitude, magnitude ],
]
]
];
The following code polls a JSON file (formatted like the one above) for geo-data and adds it to an animated, interactive WebGL globe.
// Where to put the globe?
var container = document.getElementById( 'container' );
// Make the globe
var globe = new DAT.Globe( container );
// We're going to ask a file for the JSON data.
xhr = new XMLHttpRequest();
// Where do we get the data?
xhr.open( 'GET', 'myjson.json', true );
// What do we do when we have it?
xhr.onreadystatechange = function() {
// If we've received the data
if ( xhr.readyState === 4 && xhr.status === 200 ) {
// Parse the JSON
var data = JSON.parse( xhr.responseText );
// Tell the globe about your JSON data
for ( i = 0; i < data.length; i++ ) {
globe.addData( data[i][1], 'magnitude', data[i][0] );
}
// Create the geometry
globe.createPoints();
// Begin animation
globe.animate();
}
}
};
// Begin request
xhr.send( null );