-
Notifications
You must be signed in to change notification settings - Fork 806
/
intro_menu.asm
1360 lines (1151 loc) · 20.7 KB
/
intro_menu.asm
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
Intro_MainMenu:
ld de, MUSIC_NONE
call PlayMusic
call DelayFrame
ld de, MUSIC_MAIN_MENU
ld a, e
ld [wMapMusic], a
call PlayMusic
farcall MainMenu
jp StartTitleScreen
IntroMenu_DummyFunction: ; unreferenced
ret
PrintDayOfWeek:
push de
ld hl, .Days
ld a, b
call GetNthString
ld d, h
ld e, l
pop hl
call PlaceString
ld h, b
ld l, c
ld de, .Day
call PlaceString
ret
.Days:
db "SUN@"
db "MON@"
db "TUES@"
db "WEDNES@"
db "THURS@"
db "FRI@"
db "SATUR@"
.Day:
db "DAY@"
NewGame_ClearTilemapEtc:
xor a
ldh [hMapAnims], a
call ClearTilemap
call LoadFontsExtra
call LoadStandardFont
call ClearWindowData
ret
MysteryGift:
call UpdateTime
farcall DoMysteryGiftIfDayHasPassed
farcall DoMysteryGift
ret
Option:
farcall _Option
ret
NewGame:
xor a
ld [wDebugFlags], a
call ResetWRAM
call NewGame_ClearTilemapEtc
call PlayerProfileSetup
call OakSpeech
call InitializeWorld
ld a, LANDMARK_NEW_BARK_TOWN
ld [wPrevLandmark], a
ld a, SPAWN_HOME
ld [wDefaultSpawnpoint], a
ld a, MAPSETUP_WARP
ldh [hMapEntryMethod], a
jp FinishContinueFunction
PlayerProfileSetup:
farcall CheckMobileAdapterStatus
jr c, .ok
farcall InitGender
ret
.ok
ld c, 0
farcall InitMobileProfile
ret
if DEF(_DEBUG)
DebugRoom: ; unreferenced
farcall _DebugRoom
ret
endc
ResetWRAM:
xor a
ldh [hBGMapMode], a
call _ResetWRAM
ret
_ResetWRAM:
ld hl, wShadowOAM
ld bc, wOptions - wShadowOAM
xor a
call ByteFill
ld hl, STARTOF(WRAMX)
ld bc, wGameData - STARTOF(WRAMX)
xor a
call ByteFill
ld hl, wGameData
ld bc, wGameDataEnd - wGameData
xor a
call ByteFill
ldh a, [rLY]
ldh [hUnusedBackup], a
call DelayFrame
ldh a, [hRandomSub]
ld [wPlayerID], a
ldh a, [rLY]
ldh [hUnusedBackup], a
call DelayFrame
ldh a, [hRandomAdd]
ld [wPlayerID + 1], a
call Random
ld [wSecretID], a
call DelayFrame
call Random
ld [wSecretID + 1], a
ld hl, wPartyCount
call .InitList
xor a
ld [wCurBox], a
ld [wSavedAtLeastOnce], a
call SetDefaultBoxNames
ld a, BANK(sBoxCount)
call OpenSRAM
ld hl, sBoxCount
call .InitList
call CloseSRAM
ld hl, wNumItems
call .InitList
ld hl, wNumKeyItems
call .InitList
ld hl, wNumBalls
call .InitList
ld hl, wNumPCItems
call .InitList
xor a
ld [wRoamMon1Species], a
ld [wRoamMon2Species], a
ld [wRoamMon3Species], a
ld a, -1
ld [wRoamMon1MapGroup], a
ld [wRoamMon2MapGroup], a
ld [wRoamMon3MapGroup], a
ld [wRoamMon1MapNumber], a
ld [wRoamMon2MapNumber], a
ld [wRoamMon3MapNumber], a
ld a, BANK(sMysteryGiftItem) ; aka BANK(sMysteryGiftUnlocked)
call OpenSRAM
ld hl, sMysteryGiftItem
xor a
ld [hli], a
assert sMysteryGiftItem + 1 == sMysteryGiftUnlocked
dec a ; -1
ld [hl], a
call CloseSRAM
call LoadOrRegenerateLuckyIDNumber
call InitializeMagikarpHouse
xor a
ld [wMonType], a
ld [wJohtoBadges], a
ld [wKantoBadges], a
ld [wCoins], a
ld [wCoins + 1], a
if START_MONEY >= $10000
ld a, HIGH(START_MONEY >> 8)
endc
ld [wMoney], a
ld a, HIGH(START_MONEY) ; mid
ld [wMoney + 1], a
ld a, LOW(START_MONEY)
ld [wMoney + 2], a
xor a
ld [wWhichMomItem], a
ld hl, wMomItemTriggerBalance
ld [hl], HIGH(MOM_MONEY >> 8)
inc hl
ld [hl], HIGH(MOM_MONEY) ; mid
inc hl
ld [hl], LOW(MOM_MONEY)
call InitializeNPCNames
farcall InitDecorations
farcall DeletePartyMonMail
farcall ClearGSBallFlag
call ResetGameTime
ret
.InitList:
; Loads 0 in the count and -1 in the first item or mon slot.
xor a
ld [hli], a
dec a
ld [hl], a
ret
SetDefaultBoxNames:
ld hl, wBoxNames
ld c, 0
.loop
push hl
ld de, .Box
call CopyName2
dec hl
ld a, c
inc a
cp 10
jr c, .less
sub 10
ld [hl], "1"
inc hl
.less
add "0"
ld [hli], a
ld [hl], "@"
pop hl
ld de, 9
add hl, de
inc c
ld a, c
cp NUM_BOXES
jr c, .loop
ret
.Box:
db "BOX@"
InitializeMagikarpHouse:
ld hl, wBestMagikarpLengthFeet
ld a, $3
ld [hli], a
ld a, $6
ld [hli], a
ld de, .Ralph
call CopyName2
ret
.Ralph:
db "RALPH@"
InitializeNPCNames:
ld hl, .Rival
ld de, wRivalName
call .Copy
ld hl, .Mom
ld de, wMomsName
call .Copy
ld hl, .Red
ld de, wRedsName
call .Copy
ld hl, .Green
ld de, wGreensName
.Copy:
ld bc, NAME_LENGTH
call CopyBytes
ret
.Rival: db "???@"
.Red: db "RED@"
.Green: db "GREEN@"
.Mom: db "MOM@"
InitializeWorld:
call ShrinkPlayer
farcall SpawnPlayer
farcall _InitializeStartDay
ret
LoadOrRegenerateLuckyIDNumber:
ld a, BANK(sLuckyIDNumber)
call OpenSRAM
ld a, [wCurDay]
inc a
ld b, a
ld a, [sLuckyNumberDay]
cp b
ld a, [sLuckyIDNumber + 1]
ld c, a
ld a, [sLuckyIDNumber]
jr z, .skip
ld a, b
ld [sLuckyNumberDay], a
call Random
ld c, a
call Random
.skip
ld [wLuckyIDNumber], a
ld [sLuckyIDNumber], a
ld a, c
ld [wLuckyIDNumber + 1], a
ld [sLuckyIDNumber + 1], a
jp CloseSRAM
Continue:
farcall TryLoadSaveFile
jr c, .FailToLoad
farcall _LoadData
call LoadStandardMenuHeader
call DisplaySaveInfoOnContinue
ld a, $1
ldh [hBGMapMode], a
ld c, 20
call DelayFrames
call ConfirmContinue
jr nc, .Check1Pass
call CloseWindow
jr .FailToLoad
.Check1Pass:
call Continue_CheckRTC_RestartClock
jr nc, .Check2Pass
call CloseWindow
jr .FailToLoad
.Check2Pass:
ld a, $8
ld [wMusicFade], a
ld a, LOW(MUSIC_NONE)
ld [wMusicFadeID], a
ld a, HIGH(MUSIC_NONE)
ld [wMusicFadeID + 1], a
call ClearBGPalettes
call Continue_MobileAdapterMenu
call CloseWindow
call ClearTilemap
ld c, 20
call DelayFrames
farcall JumpRoamMons
farcall CopyMysteryGiftReceivedDecorationsToPC
farcall ClockContinue
ld a, [wSpawnAfterChampion]
cp SPAWN_LANCE
jr z, .SpawnAfterE4
ld a, MAPSETUP_CONTINUE
ldh [hMapEntryMethod], a
jp FinishContinueFunction
.FailToLoad:
ret
.SpawnAfterE4:
ld a, SPAWN_NEW_BARK
ld [wDefaultSpawnpoint], a
call PostCreditsSpawn
jp FinishContinueFunction
SpawnAfterRed:
ld a, SPAWN_MT_SILVER
ld [wDefaultSpawnpoint], a
PostCreditsSpawn:
xor a
ld [wSpawnAfterChampion], a
ld a, MAPSETUP_WARP
ldh [hMapEntryMethod], a
ret
Continue_MobileAdapterMenu: ; unused
farcall CheckMobileAdapterStatus
ret nc
ld hl, wd479
bit 1, [hl]
ret nz
ld a, 5
ld [wMusicFade], a
ld a, LOW(MUSIC_MOBILE_ADAPTER_MENU)
ld [wMusicFadeID], a
ld a, HIGH(MUSIC_MOBILE_ADAPTER_MENU)
ld [wMusicFadeID + 1], a
ld c, 20
call DelayFrames
ld c, $1
farcall InitMobileProfile ; mobile
farcall _SaveData
ld a, 8
ld [wMusicFade], a
ld a, LOW(MUSIC_NONE)
ld [wMusicFadeID], a
ld a, HIGH(MUSIC_NONE)
ld [wMusicFadeID + 1], a
ld c, 35
call DelayFrames
ret
ConfirmContinue:
.loop
call DelayFrame
call GetJoypad
ld hl, hJoyPressed
bit A_BUTTON_F, [hl]
jr nz, .PressA
bit B_BUTTON_F, [hl]
jr z, .loop
scf
ret
.PressA:
ret
Continue_CheckRTC_RestartClock:
call CheckRTCStatus
and %10000000 ; Day count exceeded 16383
jr z, .pass
farcall RestartClock
ld a, c
and a
jr z, .pass
scf
ret
.pass
xor a
ret
FinishContinueFunction:
.loop
xor a
ld [wDontPlayMapMusicOnReload], a
ld [wLinkMode], a
ld hl, wGameTimerPaused
set GAME_TIMER_COUNTING_F, [hl]
res GAME_TIMER_MOBILE_F, [hl]
ld hl, wEnteredMapFromContinue
set 1, [hl]
farcall OverworldLoop
ld a, [wSpawnAfterChampion]
cp SPAWN_RED
jr z, .AfterRed
jp Reset
.AfterRed:
call SpawnAfterRed
jr .loop
DisplaySaveInfoOnContinue:
call CheckRTCStatus
and %10000000
jr z, .clock_ok
lb de, 4, 8
call DisplayContinueDataWithRTCError
ret
.clock_ok
lb de, 4, 8
call DisplayNormalContinueData
ret
DisplaySaveInfoOnSave:
lb de, 4, 0
jr DisplayNormalContinueData
DisplayNormalContinueData:
call Continue_LoadMenuHeader
call Continue_DisplayBadgesDexPlayerName
call Continue_PrintGameTime
call LoadFontsExtra
call UpdateSprites
ret
DisplayContinueDataWithRTCError:
call Continue_LoadMenuHeader
call Continue_DisplayBadgesDexPlayerName
call Continue_UnknownGameTime
call LoadFontsExtra
call UpdateSprites
ret
Continue_LoadMenuHeader:
xor a
ldh [hBGMapMode], a
ld hl, .MenuHeader_Dex
ld a, [wStatusFlags]
bit STATUSFLAGS_POKEDEX_F, a
jr nz, .show_menu
ld hl, .MenuHeader_NoDex
.show_menu
call _OffsetMenuHeader
call MenuBox
call PlaceVerticalMenuItems
ret
.MenuHeader_Dex:
db MENU_BACKUP_TILES ; flags
menu_coords 0, 0, 15, 9
dw .MenuData_Dex
db 1 ; default option
.MenuData_Dex:
db 0 ; flags
db 4 ; items
db "PLAYER@"
db "BADGES@"
db "#DEX@"
db "TIME@"
.MenuHeader_NoDex:
db MENU_BACKUP_TILES ; flags
menu_coords 0, 0, 15, 9
dw .MenuData_NoDex
db 1 ; default option
.MenuData_NoDex:
db 0 ; flags
db 4 ; items
db "PLAYER <PLAYER>@"
db "BADGES@"
db " @"
db "TIME@"
Continue_DisplayBadgesDexPlayerName:
call MenuBoxCoord2Tile
push hl
decoord 13, 4, 0
add hl, de
call Continue_DisplayBadgeCount
pop hl
push hl
decoord 12, 6, 0
add hl, de
call Continue_DisplayPokedexNumCaught
pop hl
push hl
decoord 8, 2, 0
add hl, de
ld de, .Player
call PlaceString
pop hl
ret
.Player:
db "<PLAYER>@"
Continue_PrintGameTime:
decoord 9, 8, 0
add hl, de
call Continue_DisplayGameTime
ret
Continue_UnknownGameTime:
decoord 9, 8, 0
add hl, de
ld de, .three_question_marks
call PlaceString
ret
.three_question_marks
db " ???@"
Continue_DisplayBadgeCount:
push hl
ld hl, wJohtoBadges
ld b, 2
call CountSetBits
pop hl
ld de, wNumSetBits
lb bc, 1, 2
jp PrintNum
Continue_DisplayPokedexNumCaught:
ld a, [wStatusFlags]
bit STATUSFLAGS_POKEDEX_F, a
ret z
push hl
ld hl, wPokedexCaught
if NUM_POKEMON % 8
ld b, NUM_POKEMON / 8 + 1
else
ld b, NUM_POKEMON / 8
endc
call CountSetBits
pop hl
ld de, wNumSetBits
lb bc, 1, 3
jp PrintNum
Continue_DisplayGameTime:
ld de, wGameTimeHours
lb bc, 2, 3
call PrintNum
ld [hl], "<COLON>"
inc hl
ld de, wGameTimeMinutes
lb bc, PRINTNUM_LEADINGZEROS | 1, 2
jp PrintNum
OakSpeech:
farcall InitClock
call RotateFourPalettesLeft
call ClearTilemap
ld de, MUSIC_ROUTE_30
call PlayMusic
call RotateFourPalettesRight
call RotateThreePalettesRight
xor a
ld [wCurPartySpecies], a
ld a, POKEMON_PROF
ld [wTrainerClass], a
call Intro_PrepTrainerPic
ld b, SCGB_TRAINER_OR_MON_FRONTPIC_PALS
call GetSGBLayout
call Intro_RotatePalettesLeftFrontpic
ld hl, OakText1
call PrintText
call RotateThreePalettesRight
call ClearTilemap
ld a, WOOPER
ld [wCurSpecies], a
ld [wCurPartySpecies], a
call GetBaseData
hlcoord 6, 4
call PrepMonFrontpic
xor a
ld [wTempMonDVs], a
ld [wTempMonDVs + 1], a
ld b, SCGB_TRAINER_OR_MON_FRONTPIC_PALS
call GetSGBLayout
call Intro_WipeInFrontpic
ld hl, OakText2
call PrintText
ld hl, OakText4
call PrintText
call RotateThreePalettesRight
call ClearTilemap
xor a
ld [wCurPartySpecies], a
ld a, POKEMON_PROF
ld [wTrainerClass], a
call Intro_PrepTrainerPic
ld b, SCGB_TRAINER_OR_MON_FRONTPIC_PALS
call GetSGBLayout
call Intro_RotatePalettesLeftFrontpic
ld hl, OakText5
call PrintText
call RotateThreePalettesRight
call ClearTilemap
xor a
ld [wCurPartySpecies], a
farcall DrawIntroPlayerPic
ld b, SCGB_TRAINER_OR_MON_FRONTPIC_PALS
call GetSGBLayout
call Intro_RotatePalettesLeftFrontpic
ld hl, OakText6
call PrintText
call NamePlayer
ld hl, OakText7
call PrintText
ret
OakText1:
text_far _OakText1
text_end
OakText2:
text_far _OakText2
text_asm
ld a, WOOPER
call PlayMonCry
call WaitSFX
ld hl, OakText3
ret
OakText3:
text_far _OakText3
text_end
OakText4:
text_far _OakText4
text_end
OakText5:
text_far _OakText5
text_end
OakText6:
text_far _OakText6
text_end
OakText7:
text_far _OakText7
text_end
NamePlayer:
farcall MovePlayerPicRight
farcall ShowPlayerNamingChoices
ld a, [wMenuCursorY]
dec a
jr z, .NewName
call StorePlayerName
farcall ApplyMonOrTrainerPals
farcall MovePlayerPicLeft
ret
.NewName:
ld b, NAME_PLAYER
ld de, wPlayerName
farcall NamingScreen
call RotateThreePalettesRight
call ClearTilemap
call LoadFontsExtra
call WaitBGMap
xor a
ld [wCurPartySpecies], a
farcall DrawIntroPlayerPic
ld b, SCGB_TRAINER_OR_MON_FRONTPIC_PALS
call GetSGBLayout
call RotateThreePalettesLeft
ld hl, wPlayerName
ld de, .Chris
ld a, [wPlayerGender]
bit PLAYERGENDER_FEMALE_F, a
jr z, .Male
ld de, .Kris
.Male:
call InitName
ret
.Chris:
db "CHRIS@@@@@@"
.Kris:
db "KRIS@@@@@@@"
GSShowPlayerNamingChoices: ; unreferenced
call LoadMenuHeader
call VerticalMenu
ld a, [wMenuCursorY]
dec a
call CopyNameFromMenu
call CloseWindow
ret
StorePlayerName:
ld a, "@"
ld bc, NAME_LENGTH
ld hl, wPlayerName
call ByteFill
ld hl, wPlayerName
ld de, wStringBuffer2
call CopyName2
ret
ShrinkPlayer:
ldh a, [hROMBank]
push af
ld a, 32 ; fade time
ld [wMusicFade], a
ld de, MUSIC_NONE
ld a, e
ld [wMusicFadeID], a
ld a, d
ld [wMusicFadeID + 1], a
ld de, SFX_ESCAPE_ROPE
call PlaySFX
pop af
rst Bankswitch
ld c, 8
call DelayFrames
ld hl, Shrink1Pic
ld b, BANK(Shrink1Pic)
call ShrinkFrame
ld c, 8
call DelayFrames
ld hl, Shrink2Pic
ld b, BANK(Shrink2Pic)
call ShrinkFrame
ld c, 8
call DelayFrames
hlcoord 6, 5
ld b, 7
ld c, 7
call ClearBox
ld c, 3
call DelayFrames
call Intro_PlacePlayerSprite
call LoadFontsExtra
ld c, 50
call DelayFrames
call RotateThreePalettesRight
call ClearTilemap
ret
Intro_RotatePalettesLeftFrontpic:
ld hl, IntroFadePalettes
ld b, IntroFadePalettes.End - IntroFadePalettes
.loop
ld a, [hli]
call DmgToCgbBGPals
ld c, 10
call DelayFrames
dec b
jr nz, .loop
ret
IntroFadePalettes:
dc 1, 1, 1, 0
dc 2, 2, 2, 0
dc 3, 3, 3, 0
dc 3, 3, 2, 0
dc 3, 3, 1, 0
dc 3, 2, 1, 0
.End
Intro_WipeInFrontpic:
ld a, $77
ldh [hWX], a
call DelayFrame
ld a, %11100100
call DmgToCgbBGPals
.loop
call DelayFrame
ldh a, [hWX]
sub $8
cp -1
ret z
ldh [hWX], a
jr .loop
Intro_PrepTrainerPic:
ld de, vTiles2
farcall GetTrainerPic
xor a
ldh [hGraphicStartTile], a
hlcoord 6, 4
lb bc, 7, 7
predef PlaceGraphic
ret
ShrinkFrame:
ld de, vTiles2
ld c, 7 * 7
predef DecompressGet2bpp
xor a
ldh [hGraphicStartTile], a
hlcoord 6, 4
lb bc, 7, 7
predef PlaceGraphic
ret
Intro_PlacePlayerSprite:
farcall GetPlayerIcon
ld c, 12
ld hl, vTiles0
call Request2bpp
ld hl, wShadowOAMSprite00
ld de, .sprites
ld a, [de]
inc de
ld c, a
.loop
ld a, [de]
inc de
ld [hli], a ; y
ld a, [de]
inc de
ld [hli], a ; x
ld a, [de]
inc de
ld [hli], a ; tile id
ld b, PAL_OW_RED
ld a, [wPlayerGender]
bit PLAYERGENDER_FEMALE_F, a
jr z, .male
ld b, PAL_OW_BLUE
.male
ld a, b
ld [hli], a ; attributes
dec c
jr nz, .loop
ret
.sprites
db 4
; y pxl, x pxl, tile offset
db 9 * TILE_WIDTH + 4, 9 * TILE_WIDTH, 0
db 9 * TILE_WIDTH + 4, 10 * TILE_WIDTH, 1
db 10 * TILE_WIDTH + 4, 9 * TILE_WIDTH, 2
db 10 * TILE_WIDTH + 4, 10 * TILE_WIDTH, 3
const_def
const TITLESCREENOPTION_MAIN_MENU
const TITLESCREENOPTION_DELETE_SAVE_DATA
const TITLESCREENOPTION_RESTART
const TITLESCREENOPTION_UNUSED
const TITLESCREENOPTION_RESET_CLOCK
DEF NUM_TITLESCREENOPTIONS EQU const_value
IntroSequence:
callfar SplashScreen
jr c, StartTitleScreen
farcall CrystalIntro
; fallthrough
StartTitleScreen:
ldh a, [rSVBK]
push af
ld a, BANK(wLYOverrides)
ldh [rSVBK], a
call .TitleScreen
call DelayFrame
.loop
call RunTitleScreen
jr nc, .loop
call ClearSprites
call ClearBGPalettes
pop af
ldh [rSVBK], a
ld hl, rLCDC
res rLCDC_SPRITE_SIZE, [hl] ; 8x8
call ClearScreen
call WaitBGMap2
xor a
ldh [hLCDCPointer], a
ldh [hSCX], a
ldh [hSCY], a