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overworld.asm
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overworld.asm
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FieldMoveJumptableReset:
xor a
ld hl, wFieldMoveData
ld bc, wFieldMoveDataEnd - wFieldMoveData
call ByteFill
ret
FieldMoveJumptable:
ld a, [wFieldMoveJumptableIndex]
rst JumpTable
ld [wFieldMoveJumptableIndex], a
bit 7, a
jr nz, .okay
and a
ret
.okay
and $7f
scf
ret
GetPartyNickname:
; write wCurPartyMon nickname to wStringBuffer1-3
ld hl, wPartyMonNicknames
ld a, BOXMON
ld [wMonType], a
ld a, [wCurPartyMon]
call GetNickname
call CopyName1
; copy text from wStringBuffer2 to wStringBuffer3
ld de, wStringBuffer2
ld hl, wStringBuffer3
call CopyName2
ret
CheckEngineFlag:
; Check engine flag de
; Return carry if flag is not set
ld b, CHECK_FLAG
farcall EngineFlagAction
ld a, c
and a
jr nz, .isset
scf
ret
.isset
xor a
ret
CheckBadge:
; Check engine flag a (ENGINE_ZEPHYRBADGE thru ENGINE_EARTHBADGE)
; Display "Badge required" text and return carry if the badge is not owned
call CheckEngineFlag
ret nc
ld hl, .BadgeRequiredText
call MenuTextboxBackup ; push text to queue
scf
ret
.BadgeRequiredText:
text_far _BadgeRequiredText
text_end
CheckPartyMove:
; Check if a monster in your party has move d.
ld e, 0
xor a
ld [wCurPartyMon], a
.loop
ld c, e
ld b, 0
ld hl, wPartySpecies
add hl, bc
ld a, [hl]
and a
jr z, .no
cp -1
jr z, .no
cp EGG
jr z, .next
ld bc, PARTYMON_STRUCT_LENGTH
ld hl, wPartyMon1Moves
ld a, e
call AddNTimes
ld b, NUM_MOVES
.check
ld a, [hli]
cp d
jr z, .yes
dec b
jr nz, .check
.next
inc e
jr .loop
.yes
ld a, e
ld [wCurPartyMon], a ; which mon has the move
xor a
ret
.no
scf
ret
FieldMoveFailed:
ld hl, .CantUseItemText
call MenuTextboxBackup
ret
.CantUseItemText:
text_far _CantUseItemText
text_end
CutFunction:
call FieldMoveJumptableReset
.loop
ld hl, .Jumptable
call FieldMoveJumptable
jr nc, .loop
and $7f
ld [wFieldMoveSucceeded], a
ret
.Jumptable:
dw .CheckAble
dw .DoCut
dw .FailCut
.CheckAble:
ld de, ENGINE_HIVEBADGE
call CheckBadge
jr c, .nohivebadge
call CheckMapForSomethingToCut
jr c, .nothingtocut
ld a, $1
ret
.nohivebadge
ld a, $80
ret
.nothingtocut
ld a, $2
ret
.DoCut:
ld hl, Script_CutFromMenu
call QueueScript
ld a, $81
ret
.FailCut:
ld hl, CutNothingText
call MenuTextboxBackup
ld a, $80
ret
UseCutText:
text_far _UseCutText
text_end
CutNothingText:
text_far _CutNothingText
text_end
CheckMapForSomethingToCut:
; Does the collision data of the facing tile permit cutting?
call GetFacingTileCoord
ld c, a
push de
farcall CheckCutCollision
pop de
jr nc, .fail
; Get the location of the current block in wOverworldMapBlocks.
call GetBlockLocation
ld c, [hl]
; See if that block contains something that can be cut.
push hl
ld hl, CutTreeBlockPointers
call CheckOverworldTileArrays
pop hl
jr nc, .fail
; Save the Cut field move data
ld a, l
ld [wCutWhirlpoolOverworldBlockAddr], a
ld a, h
ld [wCutWhirlpoolOverworldBlockAddr + 1], a
ld a, b
ld [wCutWhirlpoolReplacementBlock], a
ld a, c
ld [wCutWhirlpoolAnimationType], a
xor a
ret
.fail
scf
ret
Script_CutFromMenu:
refreshmap
special UpdateTimePals
Script_Cut:
callasm GetPartyNickname
writetext UseCutText
refreshmap
callasm CutDownTreeOrGrass
closetext
end
CutDownTreeOrGrass:
ld hl, wCutWhirlpoolOverworldBlockAddr
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [wCutWhirlpoolReplacementBlock]
ld [hl], a
xor a
ldh [hBGMapMode], a
call LoadOverworldTilemapAndAttrmapPals
call UpdateSprites
call DelayFrame
ld a, [wCutWhirlpoolAnimationType]
ld e, a
farcall OWCutAnimation
call BufferScreen
call GetMovementPermissions
call UpdateSprites
call DelayFrame
call LoadStandardFont
ret
CheckOverworldTileArrays:
; Input: c contains the tile you're facing
; Output: Replacement tile in b and effect on wild encounters in c, plus carry set.
; Carry is not set if the facing tile cannot be replaced, or if the tileset
; does not contain a tile you can replace.
; Dictionary lookup for pointer to tile replacement table
push bc
ld a, [wMapTileset]
ld de, 3
call IsInArray
pop bc
jr nc, .nope
; Load the pointer
inc hl
ld a, [hli]
ld h, [hl]
ld l, a
; Look up the tile you're facing
ld de, 3
ld a, c
call IsInArray
jr nc, .nope
; Load the replacement to b
inc hl
ld b, [hl]
; Load the animation type parameter to c
inc hl
ld c, [hl]
scf
ret
.nope
xor a
ret
INCLUDE "data/collision/field_move_blocks.asm"
FlashFunction:
call .CheckUseFlash
and $7f
ld [wFieldMoveSucceeded], a
ret
.CheckUseFlash:
ld de, ENGINE_ZEPHYRBADGE
farcall CheckBadge
jr c, .nozephyrbadge
push hl
farcall SpecialAerodactylChamber
pop hl
jr c, .useflash
ld a, [wTimeOfDayPalset]
cp DARKNESS_PALSET
jr nz, .notadarkcave
.useflash
call UseFlash
ld a, $81
ret
.notadarkcave
call FieldMoveFailed
ld a, $80
ret
.nozephyrbadge
ld a, $80
ret
UseFlash:
ld hl, Script_UseFlash
jp QueueScript
Script_UseFlash:
refreshmap
special UpdateTimePals
writetext UseFlashTextScript
callasm BlindingFlash
closetext
end
UseFlashTextScript:
text_far _BlindingFlashText
text_asm
call WaitSFX
ld de, SFX_FLASH
call PlaySFX
call WaitSFX
ld hl, .BlankText
ret
.BlankText:
text_end
SurfFunction:
call FieldMoveJumptableReset
.loop
ld hl, .Jumptable
call FieldMoveJumptable
jr nc, .loop
and $7f
ld [wFieldMoveSucceeded], a
ret
.Jumptable:
dw .TrySurf
dw .DoSurf
dw .FailSurf
dw .AlreadySurfing
.TrySurf:
ld de, ENGINE_FOGBADGE
call CheckBadge
jr c, .nofogbadge
ld hl, wBikeFlags
bit BIKEFLAGS_ALWAYS_ON_BIKE_F, [hl]
jr nz, .cannotsurf
ld a, [wPlayerState]
cp PLAYER_SURF
jr z, .alreadyfail
cp PLAYER_SURF_PIKA
jr z, .alreadyfail
call GetFacingTileCoord
call GetTilePermission
cp WATER_TILE
jr nz, .cannotsurf
call CheckDirection
jr c, .cannotsurf
farcall CheckFacingObject
jr c, .cannotsurf
ld a, $1
ret
.nofogbadge
ld a, $80
ret
.alreadyfail
ld a, $3
ret
.cannotsurf
ld a, $2
ret
.DoSurf:
call GetSurfType
ld [wSurfingPlayerState], a
call GetPartyNickname
ld hl, SurfFromMenuScript
call QueueScript
ld a, $81
ret
.FailSurf:
ld hl, CantSurfText
call MenuTextboxBackup
ld a, $80
ret
.AlreadySurfing:
ld hl, AlreadySurfingText
call MenuTextboxBackup
ld a, $80
ret
SurfFromMenuScript:
special UpdateTimePals
UsedSurfScript:
; BUG: Surfing directly across a map connection does not load the new map (see docs/bugs_and_glitches.md)
writetext UsedSurfText ; "used SURF!"
waitbutton
closetext
callasm .stubbed_fn
readmem wSurfingPlayerState
writevar VAR_MOVEMENT
special UpdatePlayerSprite
special PlayMapMusic
; step into the water (slow_step DIR, step_end)
special SurfStartStep
applymovement PLAYER, wMovementBuffer
end
.stubbed_fn
farcall StubbedTrainerRankings_Surf
ret
UsedSurfText:
text_far _UsedSurfText
text_end
CantSurfText:
text_far _CantSurfText
text_end
AlreadySurfingText:
text_far _AlreadySurfingText
text_end
GetSurfType:
; Surfing on Pikachu uses an alternate sprite.
; This is done by using a separate movement type.
ld a, [wCurPartyMon]
ld e, a
ld d, 0
ld hl, wPartySpecies
add hl, de
ld a, [hl]
cp PIKACHU
ld a, PLAYER_SURF_PIKA
ret z
ld a, PLAYER_SURF
ret
CheckDirection:
; Return carry if a tile permission prevents you
; from moving in the direction you're facing.
; Get player direction
ld a, [wPlayerDirection]
and %00001100 ; bits 2 and 3 contain direction
rrca
rrca
ld e, a
ld d, 0
ld hl, .Directions
add hl, de
; Can you walk in this direction?
ld a, [wTilePermissions]
and [hl]
jr nz, .quit
xor a
ret
.quit
scf
ret
.Directions:
db FACE_DOWN
db FACE_UP
db FACE_LEFT
db FACE_RIGHT
TrySurfOW::
; Checking a tile in the overworld.
; Return carry if fail is allowed.
; Don't ask to surf if already fail.
ld a, [wPlayerState]
cp PLAYER_SURF_PIKA
jr z, .quit
cp PLAYER_SURF
jr z, .quit
; Must be facing water.
ld a, [wFacingTileID]
call GetTilePermission
cp WATER_TILE
jr nz, .quit
; Check tile permissions.
call CheckDirection
jr c, .quit
ld de, ENGINE_FOGBADGE
call CheckEngineFlag
jr c, .quit
ld d, SURF
call CheckPartyMove
jr c, .quit
ld hl, wBikeFlags
bit BIKEFLAGS_ALWAYS_ON_BIKE_F, [hl]
jr nz, .quit
call GetSurfType
ld [wSurfingPlayerState], a
call GetPartyNickname
ld a, BANK(AskSurfScript)
ld hl, AskSurfScript
call CallScript
scf
ret
.quit
xor a
ret
AskSurfScript:
opentext
writetext AskSurfText
yesorno
iftrue UsedSurfScript
closetext
end
AskSurfText:
text_far _AskSurfText
text_end
FlyFunction:
call FieldMoveJumptableReset
.loop
ld hl, .Jumptable
call FieldMoveJumptable
jr nc, .loop
and $7f
ld [wFieldMoveSucceeded], a
ret
.Jumptable:
dw .TryFly
dw .DoFly
dw .FailFly
.TryFly:
ld de, ENGINE_STORMBADGE
call CheckBadge
jr c, .nostormbadge
call GetMapEnvironment
call CheckOutdoorMap
jr z, .outdoors
jr .indoors
.outdoors
xor a
ldh [hMapAnims], a
call LoadStandardMenuHeader
call ClearSprites
farcall _FlyMap
ld a, e
cp -1
jr z, .illegal
cp NUM_SPAWNS
jr nc, .illegal
ld [wDefaultSpawnpoint], a
call CloseWindow
ld a, $1
ret
.nostormbadge
ld a, $82
ret
.indoors
ld a, $2
ret
.illegal
call CloseWindow
call WaitBGMap
ld a, $80
ret
.DoFly:
ld hl, .FlyScript
call QueueScript
ld a, $81
ret
.FailFly:
call FieldMoveFailed
ld a, $82
ret
.FlyScript:
refreshmap
callasm HideSprites
special UpdateTimePals
callasm FlyFromAnim
farscall Script_AbortBugContest
special WarpToSpawnPoint
callasm SkipUpdateMapSprites
loadvar VAR_MOVEMENT, PLAYER_NORMAL
newloadmap MAPSETUP_FLY
callasm FlyToAnim
special WaitSFX
callasm .ReturnFromFly
end
.ReturnFromFly:
farcall RespawnPlayer
call DelayFrame
call UpdatePlayerSprite
farcall LoadOverworldFont
ret
WaterfallFunction:
call .TryWaterfall
and $7f
ld [wFieldMoveSucceeded], a
ret
.TryWaterfall:
ld de, ENGINE_RISINGBADGE
farcall CheckBadge
ld a, $80
ret c
call CheckMapCanWaterfall
jr c, .failed
ld hl, Script_WaterfallFromMenu
call QueueScript
ld a, $81
ret
.failed
call FieldMoveFailed
ld a, $80
ret
CheckMapCanWaterfall:
ld a, [wPlayerDirection]
and $c
cp FACE_UP
jr nz, .failed
ld a, [wTileUp]
call CheckWaterfallTile
jr nz, .failed
xor a
ret
.failed
scf
ret
Script_WaterfallFromMenu:
refreshmap
special UpdateTimePals
Script_UsedWaterfall:
callasm GetPartyNickname
writetext .UseWaterfallText
waitbutton
closetext
playsound SFX_BUBBLEBEAM
.loop
applymovement PLAYER, .WaterfallStep
callasm .CheckContinueWaterfall
iffalse .loop
end
.CheckContinueWaterfall:
xor a
ld [wScriptVar], a
ld a, [wPlayerTileCollision]
call CheckWaterfallTile
ret z
farcall StubbedTrainerRankings_Waterfall
ld a, $1
ld [wScriptVar], a
ret
.WaterfallStep:
turn_waterfall UP
step_end
.UseWaterfallText:
text_far _UseWaterfallText
text_end
TryWaterfallOW::
ld d, WATERFALL
call CheckPartyMove
jr c, .failed
ld de, ENGINE_RISINGBADGE
call CheckEngineFlag
jr c, .failed
call CheckMapCanWaterfall
jr c, .failed
ld a, BANK(Script_AskWaterfall)
ld hl, Script_AskWaterfall
call CallScript
scf
ret
.failed
ld a, BANK(Script_CantDoWaterfall)
ld hl, Script_CantDoWaterfall
call CallScript
scf
ret
Script_CantDoWaterfall:
jumptext .HugeWaterfallText
.HugeWaterfallText:
text_far _HugeWaterfallText
text_end
Script_AskWaterfall:
opentext
writetext .AskWaterfallText
yesorno
iftrue Script_UsedWaterfall
closetext
end
.AskWaterfallText:
text_far _AskWaterfallText
text_end
EscapeRopeFunction:
call FieldMoveJumptableReset
ld a, $1
jr EscapeRopeOrDig
DigFunction:
call FieldMoveJumptableReset
ld a, $2
EscapeRopeOrDig:
ld [wEscapeRopeOrDigType], a
.loop
ld hl, .DigTable
call FieldMoveJumptable
jr nc, .loop
and $7f
ld [wFieldMoveSucceeded], a
ret
.DigTable:
dw .CheckCanDig
dw .DoDig
dw .FailDig
.CheckCanDig:
call GetMapEnvironment
cp CAVE
jr z, .incave
cp DUNGEON
jr z, .incave
.fail
ld a, $2
ret
.incave
ld hl, wDigWarpNumber
ld a, [hli]
and a
jr z, .fail
ld a, [hli]
and a
jr z, .fail
ld a, [hl]
and a
jr z, .fail
ld a, $1
ret
.DoDig:
ld hl, wDigWarpNumber
ld de, wNextWarp
ld bc, 3
call CopyBytes
call GetPartyNickname
ld a, [wEscapeRopeOrDigType]
cp $2
jr nz, .escaperope
ld hl, .UsedDigScript
call QueueScript
ld a, $81
ret
.escaperope
farcall SpecialKabutoChamber
ld hl, .UsedEscapeRopeScript
call QueueScript
ld a, $81
ret
.FailDig:
ld a, [wEscapeRopeOrDigType]
cp $2
jr nz, .failescaperope
ld hl, .CantUseDigText
call MenuTextbox
call WaitPressAorB_BlinkCursor
call CloseWindow
.failescaperope
ld a, $80
ret
.UseDigText:
text_far _UseDigText
text_end
.UseEscapeRopeText:
text_far _UseEscapeRopeText
text_end
.CantUseDigText:
text_far _CantUseDigText
text_end
.UsedEscapeRopeScript:
refreshmap
special UpdateTimePals
writetext .UseEscapeRopeText
sjump .UsedDigOrEscapeRopeScript
.UsedDigScript:
refreshmap
special UpdateTimePals
writetext .UseDigText
.UsedDigOrEscapeRopeScript:
waitbutton
closetext
playsound SFX_WARP_TO
applymovement PLAYER, .DigOut
farscall Script_AbortBugContest
special WarpToSpawnPoint
loadvar VAR_MOVEMENT, PLAYER_NORMAL
newloadmap MAPSETUP_DOOR
playsound SFX_WARP_FROM
applymovement PLAYER, .DigReturn
end
.DigOut:
step_dig 32
hide_object
step_end
.DigReturn:
show_object
return_dig 32
step_end
TeleportFunction:
call FieldMoveJumptableReset
.loop
ld hl, .Jumptable
call FieldMoveJumptable
jr nc, .loop
and $7f
ld [wFieldMoveSucceeded], a
ret
.Jumptable:
dw .TryTeleport
dw .DoTeleport
dw .FailTeleport
.TryTeleport:
call GetMapEnvironment
call CheckOutdoorMap
jr z, .CheckIfSpawnPoint
jr .nope
.CheckIfSpawnPoint:
ld a, [wLastSpawnMapGroup]
ld d, a
ld a, [wLastSpawnMapNumber]
ld e, a
farcall IsSpawnPoint
jr nc, .nope
ld a, c
ld [wDefaultSpawnpoint], a
ld a, $1
ret
.nope
ld a, $2
ret
.DoTeleport:
call GetPartyNickname
ld hl, .TeleportScript
call QueueScript
ld a, $81
ret
.FailTeleport:
ld hl, .CantUseTeleportText
call MenuTextboxBackup
ld a, $80
ret
.TeleportReturnText:
text_far _TeleportReturnText
text_end
.CantUseTeleportText:
text_far _CantUseTeleportText
text_end
.TeleportScript:
refreshmap
special UpdateTimePals
writetext .TeleportReturnText
pause 60
refreshmap
closetext
playsound SFX_WARP_TO
applymovement PLAYER, .TeleportFrom
farscall Script_AbortBugContest
special WarpToSpawnPoint
loadvar VAR_MOVEMENT, PLAYER_NORMAL
newloadmap MAPSETUP_TELEPORT
playsound SFX_WARP_FROM
applymovement PLAYER, .TeleportTo
end
.TeleportFrom:
teleport_from
step_end
.TeleportTo:
teleport_to
step_end
StrengthFunction:
call .TryStrength
and $7f
ld [wFieldMoveSucceeded], a
ret
.TryStrength:
ld de, ENGINE_PLAINBADGE
call CheckBadge
jr c, .Failed
jr .UseStrength
.AlreadyUsingStrength: ; unreferenced
ld hl, .AlreadyUsingStrengthText
call MenuTextboxBackup
ld a, $80
ret
.AlreadyUsingStrengthText:
text_far _AlreadyUsingStrengthText
text_end
.Failed:
ld a, $80
ret
.UseStrength:
ld hl, Script_StrengthFromMenu
call QueueScript
ld a, $81
ret
SetStrengthFlag:
ld hl, wBikeFlags
set BIKEFLAGS_STRENGTH_ACTIVE_F, [hl]
ld a, [wCurPartyMon]
ld e, a
ld d, 0
ld hl, wPartySpecies
add hl, de
ld a, [hl]
ld [wStrengthSpecies], a
call GetPartyNickname
ret