Fun little side project to learn how low level emulation stuff works.
This uses SDL2 as GFX/Input backend. Implements function pointer map instead of an unreadable, gigantic switch statement.
Source: Cowgod's Chip-8 Technical Reference v1.0
Fun little side project to learn how low level emulation stuff works.
This uses SDL2 as GFX/Input backend. Implements function pointer map instead of an unreadable, gigantic switch statement.
Source: Cowgod's Chip-8 Technical Reference v1.0