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{5}{G/U}{G/U}
Creature — Eldrazi
7/6
Devoid (This card has no color.)
When you cast this spell, if {C} was spent to cast it, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this creature: Add {C}."
🔄
Land
Drowned Jungle enters tapped.
{T}: Add {G} or {U}.
Land
Shifting Woodland enters tapped unless you control a Forest.
{T}: Add {G}.
Delirium — {2}{G}{G}: Shifting Woodland becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Error type: SERVER - game error
Client version: 1.4.54-V3 (build: 2024-09-25 12:58)
Game error occurred:
java.lang.IllegalArgumentException: Wrong code usage: can't create permanent card from split or mdf: Drowner of Truth
Server version: 1.4.54-V3 (build: 2024-09-25 12:58)
Stack trace:
mage.game.permanent.PermanentCard.(PermanentCard.java:66)
mage.cards.s.ShiftingWoodlandCopyEffect.apply(ShiftingWoodland.java:94)
mage.abilities.AbilityImpl.resolveMode(AbilityImpl.java:222)
mage.abilities.AbilityImpl.resolve(AbilityImpl.java:209)
mage.game.stack.StackAbility.resolve(StackAbility.java:85)
mage.game.GameImpl.resolve(GameImpl.java:1805)
mage.game.GameImpl.playPriority(GameImpl.java:1728)
mage.game.turn.Step.priority(Step.java:67)
mage.game.turn.Phase.playStep(Phase.java:205)
mage.game.turn.Phase.play(Phase.java:91)
mage.game.turn.Turn.play(Turn.java:137)
mage.game.GameImpl.playTurn(GameImpl.java:1152)
mage.game.GameImpl.play(GameImpl.java:1059)
mage.game.GameImpl.start(GameImpl.java:1035)
mage.server.game.GameWorker.call(GameWorker.java:35)
mage.server.game.GameWorker.call(GameWorker.java:16)
java.util.concurrent.FutureTask.run(FutureTask.java:266)
java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
java.lang.Thread.run(Thread.java:750)
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