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I just noticed in Git after closing Unity that my project settings were modified, the HIDE_FULL_SCREEN_BUTTON variable was somehow added to the settings. After starting Unity again the issue does not show anymore.
I'm guessing that variable was not yet added when I tried to build - I'm not sure what added it actually. Do you know?
In any case, we can also just close this issue. It's likely actually a bug in Unity itself.
Hi,
Building for WebGL with the better template 2020 does not compile. The error is that HIDE_FULL_SCREEN_BUTTON is not defined.
Thanks for a very cool template!
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