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Chromecast #3
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Interesting idea. It looks like it has the hardware but would probably have to be flashed with a new OS. I'd be a little worried about all the network traffic adding latency to the controllers trying to send traffic as well but I guess I'd have to try it. The easiest way to test that would be to just start streaming chrome to a chromecast while running HappyFunTimes it its current configuration and seeing how it goes. although, right now something has to also serve the games. Hmm, something to think about |
Tried using a Chromecast from a server with a hardline connection to the wireless router; didn't go particularly well. It works just fine at the current configuration, but the Chromecast seems to buffer the content (understandable), so there is a noticeable lag time between providing input on the controller and seeing it translate on the TV. The only viable way, I think, to make this work would be to flash the Chromecast and run the server on it directly. Either that or find a way to eliminate the buffer (though that may create other problems). |
Perhaps the best way would be if the server code could be run as web On Tue May 20 2014 at 9:57:47 AM, Shannon [email protected] wrote:
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I don't think the server is going to be the bottleneck. To remove the lag it seems like the games themselves would have to run on the Chromecast. |
Idea without having done research on it yet: I wonder if Chromecast would be able to act as the server and display.
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