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The method ScaffoldingServer .Accept hangs the server until a connection comes. Which may be forever if things go wrong on the other side.
ScaffoldingServer .Accept
_socket = await _server.AcceptSocketAsync();
The text was updated successfully, but these errors were encountered:
I think we should wait for multiple objects here: if the child process has died, there is nothing to be waiting for.
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The method
ScaffoldingServer .Accept
hangs the server until a connection comes. Which may be forever if things go wrong on the other side.Include your code
Include stack traces
Include provider and version information
The text was updated successfully, but these errors were encountered: