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index.js
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index.js
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// Modules to control application life and create native browser window
const {app, BrowserWindow} = require('electron')
let path = require('path')
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let mainWindow
function createWindow () {
// Create the browser window.
mainWindow = new BrowserWindow({
width: 800,
minWidth: 800,
height: 600,
show: false,
title: 'Bookle - Get all paid books for free',
icon: path.join(__dirname + '/public/assets/icon.png'),
webPreferences: {
nodeIntegration: true
}
})
// and load the index.html of the app.
mainWindow.loadFile('public/index.html')
mainWindow.setMenu(null)
// Open the DevTools.
//mainWindow.webContents.openDevTools()
mainWindow.on('ready-to-show', function(){
mainWindow.show();
})
// Emitted when the window is closed.
mainWindow.on('closed', function () {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
mainWindow = null
})
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow)
// Quit when all windows are closed.
app.on('window-all-closed', function () {
// On macOS it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') app.quit()
})
app.on('activate', function () {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (mainWindow === null) createWindow()
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.