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Control.h
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Control.h
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/*
Copyright (C) 2006-2011 Nasca Octavian Paul
Author: Nasca Octavian Paul
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License (version 2) for more details.
You should have received a copy of the GNU General Public License (version 2)
along with this program; if not, write to the Free Software Foundation,
Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef CONTROL_H
#define CONTROL_H
#include "globals.h"
#include "Input/AInputS.h"
#include "Input/VorbisInputS.h"
#include "Input/MP3InputS.h"
#include "Output/AOutputS.h"
#include "Output/VorbisOutputS.h"
#include "ProcessedStretch.h"
#include "Player.h"
#include "JAaudiooutput.h"
#include "PAaudiooutput.h"
#include "BinauralBeats.h"
class Control{
public:
Control();
~Control();
void UpdateControlInfo();
void startplay(bool bypass);
void stopplay();
void pauseplay();
void freezeplay();
void set_volume(REALTYPE vol);
void set_seek_pos(REALTYPE x);
REALTYPE get_seek_pos();
bool save_parameters(const char *filename);
bool load_parameters(const char *filename);
bool playing(){
return player->info.playing;
};
bool playing_eof(){
return player->info.eof;
};
bool set_input_filename(std::string filename,FILE_TYPE intype);//return false if the file cannot be opened
std::string get_input_filename();
std::string get_input_filename_and_info();
std::string get_stretch_info();
std::string get_fftsize_info();
std::string get_fftresolution_info();
double get_stretch(){
return process.stretch;
};
double get_onset_detection_sensitivity(){
return process.onset_detection_sensitivity;
};
bool is_freeze(){
return player->is_freeze();
};
void set_stretch_controls(double stretch_s,int mode,double fftsize_s,double onset_detection_sensitivity);//*_s sunt de la 0.0 la 1.0
double get_stretch_control(double stretch,int mode);
void update_player_stretch();
void set_window_type(FFTWindow window);
/// void pre_analyse_whole_audio(InputS *ai);
std::string Render(std::string inaudio,std::string outaudio,FILE_TYPE outtype,FILE_TYPE intype,
REALTYPE pos1,REALTYPE pos2);//returneaza o eroare sau un string gol (pos1,pos2 are from 0.0 to 1.0)
struct {
REALTYPE render_percent;
bool cancel_render;
}info;
ProcessParameters ppar;
BinauralBeatsParameters bbpar;
bool wav32bit;
void update_process_parameters();//pt. player
struct{
double fftsize_s,stretch_s;
int mode_s;
}gui_sliders;
FFTWindow window_type;
private:
REALTYPE volume;
int get_optimized_updown(int n,bool up);
int optimizebufsize(int bufsize);
std::string getfftsizestr(int fftsize);
struct {
int bufsize;
double stretch;
double onset_detection_sensitivity;
}process;
struct {
int samplerate;
int nsamples;
std::string filename;
FILE_TYPE intype;
}wavinfo;//input
REALTYPE seek_pos;
Player *player;
};
#endif