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animation.rs
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animation.rs
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/*
* Copyright 2021 QuantumBadger
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#![deny(warnings)]
use std::time::Instant;
use speedy2d::color::Color;
use speedy2d::dimen::Vec2;
use speedy2d::window::{WindowHandler, WindowHelper};
use speedy2d::{Graphics2D, Window};
fn main()
{
simple_logger::SimpleLogger::new().init().unwrap();
let window = Window::new_centered("Speedy2D: Animation", (800, 800)).unwrap();
window.run_loop(MyWindowHandler {
start_time: Instant::now()
})
}
struct MyWindowHandler
{
start_time: Instant
}
impl WindowHandler for MyWindowHandler
{
fn on_draw(&mut self, helper: &mut WindowHelper, graphics: &mut Graphics2D)
{
graphics.clear_screen(Color::WHITE);
let elapsed_secs = self.start_time.elapsed().as_secs_f32();
let center = Vec2::new(400.0, 400.0);
let offset = 200.0;
let position =
center + Vec2::new(elapsed_secs.cos() * offset, elapsed_secs.sin() * offset);
graphics.draw_circle(position, 75.0, Color::from_rgb(0.8, 0.9, 1.0));
// Request that we draw another frame once this one has finished
helper.request_redraw();
}
}