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Releases: NVIDIA/VisRTX

v0.3.0

31 Mar 00:40
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Changes in this release:

  • Update to latest ANARI SDK v0.1.0 (please note new versioning scheme)
  • Added support for cone geometry
  • Improved warning messages in various places
  • Fix incorrect handling of array deleters for captured arrays
  • Fix bug in instancing code causing UB in some cases

v0.2.0

02 Mar 03:15
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This release is a complete re-implementation of VisRTX for the ANARI API. The project's goals have somewhat shifted toward tracking the ANARI standard closely, and will continue to evolve over time with additional features through extensions. Please use the v0.1.x releases below for the old implementation, which is now deprecated.

For information on details of the new implementation, please refer to the README in the root of the repository.

VisRTX v0.1.6

21 Aug 08:46
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Patch release 0.1.6

Automatic ray epsilon handling
Clipping planes
Bug fixes (sampling, light visibility, device enumeration, VS 2013 support)

VisRTX v0.1.5

15 Apr 21:49
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Patch release 0.1.5 (see CHANGELOG)