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Releases: Gamer025/RainworldCE

V2.1.1

16 Feb 18:11
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-Fixes a bug that would cause the "Stomache Ache" event to duplicate Spearmasters pearl

V2.1.0

11 Feb 17:15
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-Adds new "Free gun" event, giving you a gun and some ammo for it
-Reworks "The rot" event so that it slowly converts some creatures instead of instantly happening making it more fair. Also has an option now to restore creatures once it ends
-"DNA Mutations" should now destroy randomized creatures where the original creature no longer exists when the restore creatures options is active

V2.0.1

06 Feb 20:03
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-Add a option to increase/decrease the display time of event names/descriptions when they get selected
-Add a option to the "DNA Mutations" event for restoring creatures to their original form after the event ends

V2.0.0

04 Feb 14:35
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Rain World: Chaos Edition is now officially available for Rain World 1.9 / Downpour 🥳
If you want to continue using RainworldCE for Rainworld 1.5 please stick to the 1.1.1 version as 2.0.0 is only compatible with Rain World 1.9.
All the code of the old version is available in the 1.5 branch for easy access

Version 2.0.0 ads a scripting backend for script based event triggering/control
Check out the CustomChaos MD in the Docs folder.
The .zip download also contains a CustomChaos folder with a similar readme and a few example scripts

V1.1.1

08 Jan 16:31
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  • '/tp' and 'Second Chance' event would break you game if you didn't have Warp mod installed, this is now fixed
  • The game time will now be speed up while 'Super Slug" event is active and you are eating

V1.1.0

24 Dec 16:02
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  • Adds 15 new events!
  • Blocked events persist between cyle, which should lead to more unqiue event selection even when dying a lot
  • Added version number to both the DLL and the ConfigMachine Main tab
    -CreatureRandomizer now excludes Deers

V1.0.4

29 Nov 18:14
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  • Fixes incorrect description of the event duration slider
  • Fixes a bug that causes Slugcat to rapidly flash during the "Rainbow Cat" event
  • Fixes internal stuff related to event default configs, the "Too many mushroom" intensity slider now defaults to 25 (in case you had a custom value for this, it has most likely been reset and you will need to set it again)

V1.0.3

28 Nov 17:54
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Fix crash in "DNA Randomizer" event in combination with Moonlit Acres when encountering a DaddyLongLegs

V1.0.2

26 Nov 18:08
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Fix bug in "Digestive reordering" event if food was already at 0

V1.0.1

25 Nov 21:21
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-Adds an intensity slider to the "Too many mushroom" events, reducing the amount of colors it randomizes
-Internal fix for the TryGetConfigAsInt method