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PingPong.py
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PingPong.py
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import turtle
import os
import winsound
win = turtle.Screen()
win.title("Pong by Cyoger")
win.bgcolor("#856ff8")
win.setup(width=800, height=600)
win.tracer(0)
#score
score_a = 0
score_b = 0
# Paddle 1
paddle_1 = turtle.Turtle()
paddle_1.speed(0)
paddle_1.shape("square")
paddle_1.shapesize(stretch_wid=5, stretch_len=1)
paddle_1.color("red")
paddle_1.penup()
paddle_1.goto(-350, 0)
# Paddle 2
paddle_2 = turtle.Turtle()
paddle_2.speed(0)
paddle_2.shape("square")
paddle_2.shapesize(stretch_wid=5, stretch_len=1)
paddle_2.color("blue")
paddle_2.penup()
paddle_2.goto(350, 0)
# Ball
ball = turtle.Turtle()
ball.speed(0)
ball.shape("square")
ball.color("white")
ball.penup()
ball.goto(0, 0)
ball.dx = 0.10
ball.dy = -0.10
#pen
pen = turtle.Turtle()
pen.speed(0)
pen.color("white")
pen.penup()
pen.hideturtle()
pen.goto(0, 260)
pen.write("Player A: 0 Player B: 0", align="center", font=("Courier", 15, "normal"))
# helper functions
def paddle_1_up():
y = paddle_1.ycor()
y += 20
paddle_1.sety(y)
def paddle_1_down():
y = paddle_1.ycor()
y -= 20
paddle_1.sety(y)
def paddle_2_up():
y = paddle_2.ycor()
y += 20
paddle_2.sety(y)
def paddle_2_down():
y = paddle_2.ycor()
y -= 20
paddle_2.sety(y)
# keyboard controls
win.listen()
win.onkeypress(paddle_1_up, "w")
win.onkeypress(paddle_1_down, "s")
win.onkeypress(paddle_2_up, "Up")
win.onkeypress(paddle_2_down, "Down")
# game loop
while True:
win.update()
# move the ball
ball.setx(ball.xcor() + ball.dx)
ball.sety(ball.ycor() + ball.dy)
# border checking
if ball.ycor() > 290:
ball.sety(290)
ball.dy *= -1
#os.system("aplay bounce.wav&") #Linux
#os.system("afplay bounce.wav&") #Mac
winsound.PlaySound("bounce.wav", winsound.SND_ASYNC)
if ball.ycor() < -290:
ball.sety(-290)
ball.dy *= -1
#os.system("aplay bounce.wav&") #Linux
#os.system("afplay bounce.wav&") #Mac
winsound.PlaySound("bounce.wav", winsound.SND_ASYNC)
if ball.xcor() > 390:
ball.goto(0 , 0)
ball.dx *= -1
score_a += 1
pen.clear()
pen.write("Player A: {} Player B: {}".format(score_a, score_b), align="center", font=("Courier", 15, "normal"))
if ball.xcor() < -390:
ball.goto(0 , 0)
ball.dx *= -1
score_b += 1
pen.clear()
pen.write("Player A: {} Player B: {}".format(score_a, score_b), align="center", font=("Courier", 15, "normal"))
#paddle and ball interactions
if ball.xcor() < -340 and ball.ycor() < paddle_1.ycor() + 50 and ball.ycor() > paddle_1.ycor() - 50:
#ball.setx(340)
ball.dx *= -1
#os.system("aplay bounce.wav&") #Linux
#os.system("afplay bounce.wav&") #Mac
winsound.PlaySound("bounce.wav", winsound.SND_ASYNC)
if ball.xcor() > 340 and ball.ycor() < paddle_2.ycor() + 50 and ball.ycor() > paddle_2.ycor() - 50:
#ball.setx(340)
ball.dx *= -1
#os.system("aplay bounce.wav&") #Linux
#os.system("afplay bounce.wav&") #Mac
winsound.PlaySound("bounce.wav", winsound.SND_ASYNC)